jaxdem.colliders.naive#
Naive \(O(N^2)\) collider implementation.
Classes
Implementation that computes forces and potential energies using a naive \(O(N^2)\) all-pairs interaction loop. |
- class jaxdem.colliders.naive.NaiveSimulator#
Bases:
ColliderImplementation that computes forces and potential energies using a naive \(O(N^2)\) all-pairs interaction loop.
Notes
Due to its \(O(N^2)\) complexity, NaiveSimulator is suitable for simulations with a relatively small number of particles. For larger systems, a more efficient spatial partitioning collider should be used. However, this collider should be the fastest option for small systems (\(<1k-5k\) spheres depending on the GPU).
- static compute_potential_energy(state: State, system: System) jax.Array[source]#
Computes the potential energy associated with each particle using a naive \(O(N^2)\) all-pairs loop.
This method iterates over all particle pairs (i, j) and sums the potential energy contributions computed by the
system.force_model.
- static create_neighbor_list(state: State, system: System, cutoff: float, max_neighbors: int) tuple[State, System, jax.Array, jax.Array][source]#
Computes a neighbor list using a naive \(O(N^2)\) all-pairs search.
- Parameters:
- Returns:
A tuple containing: - state: The simulation state. - system: The simulation system. - neighbor_list: Array of shape (N, max_neighbors) containing neighbor indices. - overflow: Boolean flag indicating if any particle exceeded
max_neighbors.- Return type:
- static compute_force(state: State, system: System) tuple[State, System][source]#
Computes the total force acting on each particle using a naive \(O(N^2)\) all-pairs loop.
This method sums the force contributions from all particle pairs (i, j) as computed by the
system.force_modeland updates the particle forces.