jaxdem.domains.reflect_sphere#
Reflective boundary-condition domain.
Classes
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A Domain implementation that enforces reflective boundary conditions only for spheres. |
- class jaxdem.domains.reflect_sphere.ReflectSphereDomain(box_size: Array, anchor: Array)[source]#
Bases:
DomainA Domain implementation that enforces reflective boundary conditions only for spheres. We have this dedicated version for performance reasons.
Particles that attempt to move beyond the defined box_size will have their positions reflected back into the box and their velocities reversed in the direction normal to the boundary.
Notes
The reflection occurs at the boundaries defined by anchor and anchor + box_size.
- static apply(state: State, system: System) Tuple['State', 'System'][source][source]#
Applies reflective boundary conditions to particles.
Particles are checked against the domain boundaries. If a particle attempts to move beyond a boundary, its position is reflected back into the box, and its velocity component normal to that boundary is reversed.
\[\begin{split}l &= a + R \\\\ u &= a + B - R \\\\ v' &= \\begin{cases} -v & \\text{if } r < l \\text{ or } r > u \\\\ v & \\text{otherwise} \\end{cases} \\\\ r' &= \\begin{cases} 2l - r & \\text{if } r < l \\\\ r & \\text{otherwise} \\end{cases} \\\\ r'' &= \\begin{cases} 2u - r' & \\text{if } r' > u \\\\ r' & \\text{otherwise} \\end{cases} r = r''\end{split}\]- where:
\(r\) is the current particle position (
jaxdem.State.pos)\(v\) is the current particle velocity (
jaxdem.State.vel)\(a\) is the domain anchor (
Domain.anchor)\(B\) is the domain box size (
Domain.box_size)\(R\) is the particle radius (
jaxdem.State.rad)\(l\) is the lower boundary for the particle center
\(u\) is the upper boundary for the particle center
TO DO: Ensure correctness when adding different types of shapes and angular vel
- Parameters:
- Returns:
The updated State object with reflected positions and velocities, and the System object.
- Return type:
Note
This method donates state and system
Only works for states with ONLY spheres.